Showing posts with label Lucifer Castle. Show all posts
Showing posts with label Lucifer Castle. Show all posts

Tuesday, December 20, 2011

[Boss] Death Wraith


This is actually an old screenshot, when I was still doing the Misfortune of Cortes questline.
Some faction managed to summon the Red Death Wraith in Rembrandt but looks like they failed to down it thats why it was left there showing its ugly face. Of course, I don't wanna miss the chance to get a closer look at it and see how ugly it really is. :-)

Tuesday, September 13, 2011

[Quest] The Misfortune of Cortes


Recommended Level 120+ Master

1. Investigate an Empty House (1)

Condition:
- Completed Lucifer "Castle Admission" quest and "Black and White" quest.
Reward:
- None
Content:
- Go to Lucifer Castle Entrance and click the green arrow in front of the house.
- An instance battle will start against the RedHair Fighter and some Reaper and Scissor Garas.
Once the RedHair Fighter's HP reach 1/3, she will run inside the house. Click the green arrow again to enter the castle to trigger the next quest.


2. Investigate an Empty House (2)

Condition:
- Completed "Investigate an Empty House" task. Enter Castle to trigger quest.
Reward:
- None
Content:
- Go to D-4 of the map to obtain "Mysterious Piece"


3. Mysterious Piece

Condition:
- Completed "Investigate an Empty House (2)" task
Reward:
- None
Content:
- Talk with Veronif
- Veronif will activate the Time Piece and will warp you to an event in the past where you will see Cortes having a dialogue with Montoro

4. Time Piece (1)

Condition:
- Completed "Mysterious Piece" task
Reward:
- Medal of Honor G x 5
Content:
- After watching the dialogue of Cortes and Montoro, speak again with Veronif. She will ask you to look for more Time Piece inside the castle.

5. Time Piece (2)

Condition:
- Completed "Time Piece (1)" task
Reward:
- None.
Content:
- Go to Lucifer Castle, Basement Warehouse. There are two ways on how you can get there, if you want the easy one, talk to Crow Forest Managing Guard in Byron, Crow Forest and pay him 1 Elemental Jewel to send you to the basement directly, if you want to challenge yourself and explore the castle, you may go to basement through the laboratory. Be careful if you choose to do harder one, prepare what to bring first, Soul Crystals is a must, no matter how tough you character the mobs inside will still give you trouble, so if in case you die you can just revive using SC to continue your exploration.

Map of Lucifer Castle, Basement Laboratory

Tips: Bring a flying character, preferably Emilia Guiliano so you can also use scout buffs. Most of the normal mobs inside can't hit flying, just be careful not to get close to any mini boss because they can hit flying characters. Use Protection Field buff to survive the frogfishes at the entrance. In the mid area after the first hexagonal room, you will encounter some [Slow] traps and Vampire Bat Lords, the bats can still kill you (even with protection field and ET buffs) but the slow traps can inflict also a -50% damage receive buff so this may help you survive from the bats, if in case you still die just revive with soul crystal and they will not hit you anymore. This area also is full of Parasites which will follow you throughout the map, you won't be able to go down and buff if they are around you because they hurt a lot, you can use Invisibility Potion to escape them. In the second big rectangular room, you will see a lot of lightning and freeze orbs roaming around, try not to get touch by them or it may give you some problem. You will also see Dark Garim in this room, it will not hit you unless you get too close. The 2nd hexagonal room on the right side of the map is also a boss room like the first one, you don't need to go though here. After passing through the second rectangular room you will pass a corridor full of Vordoi, but no need to worry about them because they can't hit flying, just continue until you reach the third hexagonal room. Nothing much to see on this room, it's also a boss room, the devices surrounding it will summon the boss, just keep moving until you get close to the entrance of the warehouse. The last corridor doesn't have any mobs, but the entrance to the warehouse itself will be surrounded by a Corrupt Takion and some Vampire Bat Lords, just try to buff yourself up, but most likely you will still die from these mobs, if that happens just revive again using soul crystal and immediately click the green arrow going to the warehouse, the mobs may block the arrow so I suggest you put your monster effects to minimum.

- Once you get inside the warehouse, go to J-9 near the barrels to acquire the 2nd Time Piece.

Map of Lucifer Castle, Basement Warehouse


6. Time Piece (3)

Condition:
- Completed "Time Piece (2)" task.
Reward:
- None
Content:
- Go back to Byron and bring the 2nd Time Piece to Veronif. Another scene will start, which again involves Cortes and Montoro. In this scene you will find out how Cortes turned into a monster.

7. Unfortunate Cortes

Condition:
- Completed "Time Piece (3)" task.
Reward:
- Medal of Honor G x 5 and Time of Toothed Wheel x 10
Content:
- After watching the scene talk to Veronif. This is the conclusion of Misfortune of Cortes questline.

____________________________________________________________________

This quest is a prerequisite to join Lucifer Castle, Basement Warehouse Raid.

Friday, September 9, 2011

[Quest] Byron Side Quests: Call of Fritz


Recommended Level 110+ Expert

1. Andre's Message

Condition:
- Completed all Martial Artists' NPC Recruitment Quest. Completed Expert MMA Stance Quest. Quest triggers automatically upon moving to any town.
Reward:
- None
Content:
- Talk to Andre at Cite de Reboldoeux

2. Call of Fritz (1)
Condition:
- Completed Andre's Message task.
Reward:
- None
Content:
- Talk to Feng Ling at Bahia Port
- Defeat Feng Ling in an instanced battle. Talk to her again after the fight.

3. Call of Fritz (2)
Condition:
- Completed Call of Fritz (1)
Reward:
- None
Content:
- Talk to Bai Hu in Auch
- A "battle scene" will start between Bai Hu and Feng Ling. Talk to Bai hu again after the fight.

4: Call of Fritz (3)
Condition:
- Completed Call of Fritz (2)
Reward:
- EXP Card, Epic Grade Glazium
Content:
- Talk to Jean-Pierre Gascon in Auch
- He will ask for assistance in solving the plague of rats in Auch.

Eekk, a rat!


First mission, just kill every rat you will see until reinforcements arrive. Then talk to Jean again. Second Mission, do same task in the first mission. Talk to Jean again. Final Mission, kill the rats in the first few minutes, then when they start to gather and move to some part of Auch, follow them. You will encounter Vicente Rio playing his lute. Defeat Rio. Talk to Jean again. A funny dialogue between Simon and Rio will start. After that talk to Jean and receive your rewards.

Simon:
Rio:
Simon:
Simon:
Rio:
Simon:
Rio:
Simon:
Rio:

I wonder what will be the reaction of Princess Gabriella
if her town gets plague with rats. Clever Simon Ayende.


5. Call of Fritz (5)
Condition:
- Completed Call of Fritz (4)
Reward:
- None
Content:
- Talk to Gracielo in Coimbra. He will ask you to go away because he is busy doing errands for Camille. Just keep on talking to him, until he gets mad and you will be warped to an instance battle with him. Defeat Gracielo and then talk to him again. He will ask for something to eat. Bring him 1 of each, Chocolate, Feruccio Bread, and Milk. Then Talk to him again.

6. Call of Fritz (6)
Condition:
- Completed Call of Fritz (5)
Reward:
- None
Content:
- Talk to Irawan. A scoundrel will get into the scene, asking payment for what Irawan has borrowed, but the thief will be asking for a huge interest, so you will lend help to Irawan, you can choose either to pay the debt with interest or choose to fight. If you choose second you will be warped to an instance battle with thieves, you will be able to defeat them easily. A Coimbra Trooper will then get into the scene, accusing poor Irawan that he is the one that started the commotion, he will then ask Irawan for a bribe or else he will be imprisoned, so you will lend help to Irawan again, you can choose to pay the soldier or choose to fight. If you choose the second you will be sent to an instance battle with troopers, defeat them and Nunez will then appear to stop the fight, talk to Nunez and he will apologize and promised to punish the corrupt soldiers. Talk to Irawan again after the scene.

Head Squat?

7. Follow Fritz
Condition:
- Competed Call of Fritz (6)
Reward:
- None
Content:
- Talk to Andre. He will ask you to follow Master Fritz in Port of Byron.

8. Militia Leader, Wheelton (1-2)
Condition:
- Completed Follow Fritz task. Quest will trigger upon warping to Port of Byron.
Reward:
- None
Content:
- Talk to Wheelton in Byron using a Martial Artist Character (Gracielo, Irawan, Feng Ling, or Bai Hu, not sure why Jean-Pierre was not included).
- After some dialogue, a guard will report some monster invasion in Crow Forest due to their reaction to the Moon. Wheelton will ask for assistance, prepare your team and talk again to Wheelton using again an MA character and choose to help him, you will be warp to Crow Forest for survival battle. You must try to survive the battle until the time runs out, some soldiers will be coming to help but they will just die easily from the mobs, levitating characters will be useful here since most mobs in Forest cannot hit flying. Talk to Wheelton after the scene. He will ask you to talk to Thief Taikbin for more info on Master Fritz.


9. Thief Taikbin
Condition:
- Completed Militia Leader Wheelton (2)
Reward:
- None
Content:
- Talk to Thief Taikbin in Byron. He will tell you that Master Fritz had some meetings with Dean and you'll need to defeat him to get more info about the whereabouts of Master Fritz. After defeating Dean and his gang you will soon realized that the thief just wants to use you to take revenge against Dean. Talk to Thief Taikbin again and he will finally tell you that Master Fritz went to Lucifer Castle to meet someone there.

10: Hunter June needs Liquified Gas
Condition:
- Completed Thief Taikbin task

Note:
- You won't be able to enter Lucifer Castle free until you finished the "Lucifer Castle Admission" quest. You can still go inside through the guard in Byron Crow Forest but for a price of 1 Elemental Jewel. It is recommended that you remove the seal of Lucifer Castle first before proceeding with the quest because you will be speaking with Hunter June several times and it will be costly if you will use the entrance from the guard.

Crow Forest Managing Guard


- Lucifer Castle Basement Laboratory is full of very strong monsters, these monster will not hit you unless you get too close to them, the only problem you will have are the Culvert Frogfishes and sometimes the mini boss Mutated Frogfish that appears in the entrance of the basement (see green box in the map), there is no way to avoid them from noticing you, they can also see through invisibility, one technique you can use is using Protection Field, and move speed buffs to outran these monsters until you reach the middle area. After passing through the frogfishes you will encounter a maze of rotating blades in the middle (see blue box). Do not go though the maze because a boss King Betelguese is waiting in the center of that area. You can walk around the blades, just near the cages on the sides, until you reach Hunter June (see red circle). Be very careful because there are some monsters that are lurking around, but those that are immobile you can easily pass them, just don't try to get close.

Hi there! Frogfish




Reward:
- None
Content:
- Once you have access to Lucifer Castle Basement Laboratory, go to NPC Hunter June and talk to him using any MA Character (except Jean-Pierre). He will then tell you his tragic life story and eventually ask you to give him Liquified Gas x 1. If you have it in inventory that's good, if not you have to warp out again and enter the castle passing through the strong monsters once more.

I think I've seen you before?

11. Bait Box at Crow Forest (Repeatable)
Condition:
- Completed Hunter June needs Liquified Gas
Reward:
- Veteran G EXP Card x 3
Content:
- After giving the Liquified Gas to Hunter June, he will ask you to go to Crow Forest to check his Bait Boxes.

Locations of Bait Boxes

A Bait Box

- After clicking on all the boxes, return to Hunter June, he will then reward you 3 x Veteran G EXP Cards. You can repeatedly check the boxes once everyday and go to Hunter June to get the same rewards.

Update: When v9.5 got implemented in sGE, a new quest shows when you talk to Hunter June, which requires bringing an MA character again to talk to him. No battles required, just watch the story. Afterwards, Hunter June will give you Expert G Cards x 3. Just a bit of spoiler, the story seems to be linked to Gracielo. During Gracielo recruitment quest wherein he accidentally killed Camille's brother, he wasn't killed at all. Fritz was able to save him, and his whereabouts are currently unknown. What's interesting is, when Gracielo approached Fritz to take his tests for repenting for his sins, Fritz knew that Gracielo is innocent yet he didn't bare the truth to the poor lad. Anyway, it also seems that Hunter June has more mysteries to reveal about his real identity. We will see in the future once the questline continues. ^_^





Wednesday, September 7, 2011

[Quest] Lucifer Castle Admission


Recommended Level 120+

1. Castle's Shield

Conditions:
- Completed "Raven Recruitment" and "Croisement Stance Book Acquirement" quest.
- Completed "Black and White" Byron quest.
- Quest automatically triggers after completing the above quests and upon moving to City of Byron.
Reward:
- None
Content:
- Talk to Pharrel.

2. Break the Castle's Shield

Conditions:
- Completed "Castle's Shield" task.
Reward:
- None.
Content:
- Pharrel will ask for a Magical Paraffin (acquire by killing the Boss in Clock Tower 1st Floor or by trading it for 1 Elemental Jewel with Pharrel) and a Gluttony Bone Dust (acquire by killing Elite Gluttony Arm in Byron, Crow Forest - for those having a hard time farming in Crow Forest, Elite Gluttony Arm may also appear inside the daily Joaquin Barrier Siege Mission when breaking the enemy towers).

3. A person who will break the shield

Condition:
- Completed "Break the Castle's Shield" task
Reward:
- None
Content:
- Go to Lucifer Castle.
- Upon entering, a dialogue with Pharrel and Veronif will take place. Veronif will break the castle's enchantment but monsters will come to stop her. Help Veronif survive by killing/tanking these monsters. Return to Pharrel after completing the task.




4. Lucifer, Access Way

Condition:
- Completed "A person who will break the shield" task.
Reward:
- None
Content:
- Go back to Lucifer Castle. Upon entry a short scene will take place, giving you a great view of the outside of Lucifer Castle.

Outside of Lucifer Castle

Map of Lucifer Castle Entrance

After that, move a little further until you reach a small bridge, and you will meet the RedHair Fighter.


She will just walk away, and you will try to follow her. Keep moving until you reach G-2 of the map and a quest will trigger. You will be asked to return to Veronif in Byron.


5. Talk with Veronif

Condition:
- Completed "Lucifer, Access Way" task
Reward:
- Time of Toothed Wheel x 10 (Alchemy Item Grade 5)
Content:
- Talk to Veronif.

6. Search Lucifer Castle access way

Condition:
- Completed "Talk with Veronif" task
Reward:
- None
Content:
- Return to Lucifer Castle. Move to D-5 of the map near the house and you will receive an old key.


7. Unknown Object

Condition:
- Completed "Search the Lucifer Castle access way" task
Reward:
- Medal of Honor C x 1
Content:
- Move to H-5 and click the box. You will receive an unknown chunk of protein. Bring the object to Veronif.


7. Guinea Pigs

Condition:
- Completed "Unknown Object" task
Reward:
- Medal of Honor C x 1
Content:
- Return to Lucifer Castle entrance and move all the way to H-3. Click the green arrow on the ground, and 3 types of monsters will appear. Kill these monsters to obtain Experimental Head, Experimental Legs, and Experimental Arms. The drop rate of these items is not 100%, if you fail to get the quest items in the first try, just keep on summoning the monsters by clicking the green arrow. Bring these items to Veronif afterwards.

____________________________________________________________________

This is the conclusion of the Lucifer Castle Admission quest. This quest is a prerequisite to"Misfortune of Cortes" questline.

Thursday, September 1, 2011

[Game] Strata Devil Weapons

The long awaited Strata Devil Weapons have come to sGE. Aside from their nasty looks, these weapons possess a special feature called "Unique Specialization" that can give self-buff or inflict enemy debuff depending on the type of weapon.

[Basic information]

- Require Enchantment Chip Expert for enchantment.


- Exclusive to Master Characters

- Require Master-grade Imperviums to prevent breaking during enhancement.

- Cannot be chipped to have ATK / DEF rating options (except summoning/construction weapons)

- Activation of "Unique Specialization" has (2) two types, Passive and Active. Passive means the buff/debuff will trigger when attacked by enemy. Active means the buff/debuff will trigger when attacking the enemy.

- Recipes can be acquired from Boss Drops / Roulettes from Clock Tower and Lucifer Castle Raid.

Example of a Strata Devil Weapon Recipe



[Weapon Specifics]

Weapon Type
Stats
Unique Specialization
Specialization Type
Specialization Effect

AR 35 ATK 280
5% chance to inflict [Stun]
Unholy Blessing
Self Buff/Active
Rapid HP regeneration for 12 seconds

AR 35 ATK 290
5% of attack damage absorbed as HP
Immunity +5
Weapon Block
Self Buff/Passive
Attack Speed+10%. Block/evade all damages even while in [Stun] status


AR 35 ATK 484
Attack Speed -15%
5% of attack damage absorbed as HP
Def Penetration +5
Containment Attack
Enemy Debuff/Active
Puts the enemy in [Shrinking] status.Enemies block/evasion will be ignored, atk/move spd reduced by 20%, enemy takes twice more damage, enemy deals half damage


AR 35 ATK 325
Attack Speed +10%
Weapon Block
Self Buff/Passive
Attack Speed+10%. Block/evade all damages even while in [Stun] status


AR 35 ATK 201
Critical +10
5% of attack damage absorbed as HP
Rapiding
Self Buff/Active
Resets cool down of skills, attack power +10%

AR 35 ATK 210
Critical +5
+10 Additional Fire/Ice/Lightning/Mental damage
Lucky Strike
Enemy Debuff/Active
Puts enemy in [Lucky Strike] status, reducing evasion/block and -3DR

AR 35 ATK 408
Accuracy +10
Attack Speed -10%
Immunity +5
Focusing
Self Buff/Active
+10% Attack Speed, +50 Critical, +15 Def Penetration

DR 5 DEF 36
Block +15
Shield block
Self Buff/Passive
During buff, all damages are nullified except magic damage

AR 35 ATK 225
Accuracy +10
Critical +10
Block +5
Weapon Block
Self Buff/Passive
Attack Speed+10%. Block/evade all damages even while in [Stun]status


AR 35 ATK 175
5% of attack damage absorbed as HP
Def Penetration +5
Checking
Self Buff/Active
Gives [Check] buff, +10% Attack Speed, and deals 2x damage on enemies with [Intimidated] status


AR 35 ATK 215
5% of attack damage absorbed as HP
Def Penetration +5
Menace
Enemy Debuff/Active
Puts enemy in [Intimidated] status, reducing 10% Attack and receives 2x damage from enemies with [Check] buff


AR 35 ATK 295
Critical +10
5% of attack damage absorbed as HP
Focusing
Self Buff/Active
+10% Attack Speed, +50 Critical, +15 Def Penetration

AR 35 ATK 220
Accuracy +10
+10 Additional Fire/Ice/Lightning/Mental damage
Counter Attack 2
Self Buff/Active
All skills have [Counter Strike] buff 100% of the time, dealing 2x damage


AR 35 ATK 510
Accuracy +10
Attack Speed -15%
Immunity +5
Def Penetration +5
Rush
Self Buff/Active
50% chance to avoid the enemy's skill

AR 35 ATK 565
5% chance to inflict [Darkness]
Continuous attack
Self Buff/Active
Reset cool down of skills, attack power +10%

AR 35 ATK 286
5% chance to inflict [Fear]
Converge
Self Buff/Active
Critical rate 100%, skill casting time reduced by 2%

AR 35 ATK 390
5% of attack damage absorbed as HP
Def Penetration +5
Assassinate
Self- Buff/Active
Deals twice damage when target's HP is at 25% or below

AR 35 ATK 418
Critical +5
Def Penetration +5
Anti Personnel
Self Buff/Active
Deals twice the damage to human enemies

AR 35 ATK 420
Critical +5
Def Penetration +5
Converge
Self Buff/Active
Critical rate 100%, skill casting time reduced by 2%

AR 35 ATK 292
Accuracy +10
Critical +5
+10 Additional Fire/Ice/Lightning/Mental damage

Rapiding
Self Buff/Active
Resets cool down of skills, attack power +10%

AR 35 ATK 285
All Resistance +15
Enthusiastic
Self Buff/Passive
Skill level +1 when using skills

AR 35 ATK 325
Mental Resistance +10
Immunity +5
Mana Regeneration
Self Buff/Active
Rapid SP regeneration

AR 35 ATK 335
Mental Resistance +10
Elemental Penetration +5
Mental Penetration +5
Power Magic
Self Buff/Active
Next Skill uses all SP to deal 2x damage

AR 35 ATK 293
Mental Resistance +20
Mental Penetration +15
Power Magic
Self Buff/Active
Next skill uses all SP to deal 2x damage

AR 35 ATK 295
Fire Resistance +20
Fire Penetration +15
Eternal Fire
Self Buff/Active
+20 Fire Resistance, normal attacks inflict [Burn] 100%

AR 35 ATK 295
Ice Resistance +20
Ice Penetration +15
Frost Shield
Self Buff/Passive
+100 Ice Resistance, 30% chance to freeze enemy when attacked

AR 35 ATK 295
Lightning Resistance +20
Lightning Penetration +15
Mana Regeneration
Self Buff/Active
Rapid SP regeneration
Strata Devil Rosario

DR 0 DEF 10
Mind Resistance +10
Immunity +3
Healing +1050
Revival
Self Buff/Passive
Automatically revives upon death

Summon AR+2/ DR+1
Mental Resistance +20
Immunity +5
Strata Devil Controller

Summon AR+2/ DR+1
Mental Resistance +20
Immunity +5
Strata Devil Caliburn

Summon AR+2
Mental Resistance +20
Immunity +5
The chance of "Unique Specialization" to trigger range from 1-15% depending on the result of your chipping. "Active" means buff/debuff is triggered when attacking an enemy, and "Passive" means buff/debuff is triggered when attacked by enemy. Another possibility of getting trigger is when using skill to enemy or to yourself (e.g. using skill buffs)

for melee, possible stats are:

Damage 5-50% increase (1 in 10)
Attack Speed ​​5-30% increase (1 in 10)
Critical +5-15 (1 in 10)
+10-75 Fire damage added (1 in 10)
+10-75 Ice damage added (1 in 10)
+10-75 Lightning damage added (1 in 10)
+10-75 Mental damage added (1 in 10)
Humanoid enemy, 40 to 100% additional damage (1 in 180)
Wildlife enemy, 40 to 100% additional damage (1 in 150)
Lifeless enemy, 40 to 100% additional damage (1 in 150)
Undead enemy, 40 to 100% additional damage (1 in 150)
Demon enemy, 40 to 100% additional damage (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)

for magic, possible stats are:

Damage 5-50% increase (1 in 10)
Attack Speed ​​5-30% increase (1 in 10)
Max SP 5-30% increase (1 in 10)
+10-75 Fire damage added (1 in 10)
+10-75 Ice damage added (1 in 10)
+10-75 Lightning damage added (1 in 10)
+10-75 Mental damage added (1 in 10)
Humanoid enemy, 40 to 100% additional damage (1 in 180)
Wildlife enemy, 40 to 100% additional damage (1 in 150)
Lifeless enemy, 40 to 100% additional damage (1 in 150)
Undead enemy, 40 to 100% additional damage (1 in 150)
Demon enemy, 40 to 100% additional damage (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)

for range, possible stats are:

Damage 5-50% increase (1 in 10)
Attack Speed ​​5-30% increase (1 in 10)
Critical +3-15 (1 in 20)
Accuracy +3-20 (1 in 20)
+10-75 Fire damage added (1 in 10)
+10-75 Ice damage added (1 in 10)
+10-75 Lightning damage added (1 in 10)
+10-75 Mental damage added (1 in 10)
Humanoid enemy, 40 to 100% additional damage (1 in 180)
Wildlife enemy, 40 to 100% additional damage (1 in 150)
Lifeless enemy, 40 to 100% additional damage (1 in 150)
Undead enemy, 40 to 100% additional damage (1 in 150)
Demon enemy, 40 to 100% additional damage (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)

for caliburn/controller/hammer, possible stats are:

Max SP 10-40% increase (1 in 5)
Summon Attack Rating +1-3 (1 in 200)
Summon Defense rating +1-3 (1 in 200)
Activate the "Unique Specialization" 5-10% (1 in 300)

for shield, possible stats are:

Defense +1-5 (1 in 5)
Fire Resistance +1-50 (1 in 10)
Ice Resistance +1-50 (1 in 10)
Lightning Resist +1-50 (1 in 10)
Block +2-10 (1 in 5)
Humanoid enemy's attack damage 5 to 30% reduction (1 in 180)
Wildlife enemy's attack damage 5 to 30% reduction (1 in 150)
Lifeless enemy's attack damage 5 to 30% reduction (1 in 150)
Undead enemy's attack damage 5 to 30% reduction (1 in 150)
Demon enemy's attack damage 5 to 30% reduction (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)

for rosario, possible stats are:

Defense +1-5 (1 in 20)
Fire Resistance +1-10 (1 in 10)
Ice Resistance +1-10 (1 in 10)
Lightning Resistance +1-10 (1 in 10)
Mental Resistance +1-10 (1 in 20)
Maximum HP 5-25% increase (1 in 20)
Max SP 5-25% increase (1 in 5)
Activate the "Unique Specialization" 1-15% (1 in 300)

Credits: