The long awaited Strata Devil Weapons have come to sGE. Aside from their nasty looks, these weapons possess a special feature called "Unique Specialization" that can give self-buff or inflict enemy debuff depending on the type of weapon.
[Basic information]
- Require Enchantment Chip Expert for enchantment.
- Exclusive to Master Characters
- Require Master-grade Imperviums to prevent breaking during enhancement.
- Cannot be chipped to have ATK / DEF rating options (except summoning/construction weapons)
- Activation of "Unique Specialization" has (2) two types, Passive and Active. Passive means the buff/debuff will trigger when attacked by enemy. Active means the buff/debuff will trigger when attacking the enemy.
- Recipes can be acquired from Boss Drops / Roulettes from Clock Tower and Lucifer Castle Raid.
Example of a Strata Devil Weapon Recipe
[Weapon Specifics]
Weapon Type
|
Stats
|
Unique Specialization
|
Specialization Type
|
Specialization Effect
|
|
AR 35 ATK 280
5% chance to inflict [Stun]
|
Unholy Blessing
|
Self Buff/Active
|
Rapid HP regeneration for 12 seconds
|
|
AR 35 ATK 290
5% of attack damage absorbed as HP
Immunity +5
|
Weapon Block
|
Self Buff/Passive
|
Attack Speed+10%. Block/evade all damages even while in [Stun] status
|
|
AR 35 ATK 484
Attack Speed -15%
5% of attack damage absorbed as HP
Def Penetration +5
|
Containment Attack
|
Enemy Debuff/Active
|
Puts the enemy in [Shrinking] status.Enemies block/evasion will be ignored, atk/move spd reduced by 20%, enemy takes twice more damage, enemy deals half damage
|
|
AR 35 ATK 325
Attack Speed +10%
|
Weapon Block
|
Self Buff/Passive
|
Attack Speed+10%. Block/evade all damages even while in [Stun] status
|
|
AR 35 ATK 201
Critical +10
5% of attack damage absorbed as HP
|
Rapiding
|
Self Buff/Active
|
Resets cool down of skills, attack power +10%
|
|
AR 35 ATK 210
Critical +5
+10 Additional Fire/Ice/Lightning/Mental damage
|
Lucky Strike
|
Enemy Debuff/Active
|
Puts enemy in [Lucky Strike] status, reducing evasion/block and -3DR
|
|
AR 35 ATK 408
Accuracy +10
Attack Speed -10%
Immunity +5
|
Focusing
|
Self Buff/Active
|
+10% Attack Speed, +50 Critical, +15 Def Penetration
|
|
DR 5 DEF 36
Block +15
|
Shield block
|
Self Buff/Passive
|
During buff, all damages are nullified except magic damage
|
|
AR 35 ATK 225
Accuracy +10
Critical +10
Block +5
|
Weapon Block
|
Self Buff/Passive
|
Attack Speed+10%. Block/evade all damages even while in [Stun]status
|
|
AR 35 ATK 175
5% of attack damage absorbed as HP
Def Penetration +5
|
Checking
|
Self Buff/Active
|
Gives [Check] buff, +10% Attack Speed, and deals 2x damage on enemies with [Intimidated] status
|
|
AR 35 ATK 215
5% of attack damage absorbed as HP
Def Penetration +5
|
Menace
|
Enemy Debuff/Active
|
Puts enemy in [Intimidated] status, reducing 10% Attack and receives 2x damage from enemies with [Check] buff
|
|
AR 35 ATK 295
Critical +10
5% of attack damage absorbed as HP
|
Focusing
|
Self Buff/Active
|
+10% Attack Speed, +50 Critical, +15 Def Penetration
|
|
AR 35 ATK 220
Accuracy +10
+10 Additional Fire/Ice/Lightning/Mental damage
|
Counter Attack 2
|
Self Buff/Active
|
All skills have [Counter Strike] buff 100% of the time, dealing 2x damage
|
|
AR 35 ATK 510
Accuracy +10
Attack Speed -15%
Immunity +5
Def Penetration +5
|
Rush
|
Self Buff/Active
|
50% chance to avoid the enemy's skill
|
|
AR 35 ATK 565
5% chance to inflict [Darkness]
|
Continuous attack
|
Self Buff/Active
|
Reset cool down of skills, attack power +10%
|
|
AR 35 ATK 286
5% chance to inflict [Fear]
|
Converge
|
Self Buff/Active
|
Critical rate 100%, skill casting time reduced by 2%
|
|
AR 35 ATK 390
5% of attack damage absorbed as HP
Def Penetration +5
|
Assassinate
|
Self- Buff/Active
|
Deals twice damage when target's HP is at 25% or below
|
|
AR 35 ATK 418
Critical +5
Def Penetration +5
|
Anti Personnel
|
Self Buff/Active
|
Deals twice the damage to human enemies
|
|
AR 35 ATK 420
Critical +5
Def Penetration +5
|
Converge
|
Self Buff/Active
|
Critical rate 100%, skill casting time reduced by 2%
|
|
AR 35 ATK 292
Accuracy +10
Critical +5
+10 Additional Fire/Ice/Lightning/Mental damage
|
Rapiding
|
Self Buff/Active
|
Resets cool down of skills, attack power +10%
|
|
AR 35 ATK 285
All Resistance +15
|
Enthusiastic
|
Self Buff/Passive
|
Skill level +1 when using skills
|
|
AR 35 ATK 325
Mental Resistance +10
Immunity +5
|
Mana Regeneration
|
Self Buff/Active
|
Rapid SP regeneration
|
|
AR 35 ATK 335
Mental Resistance +10
Elemental Penetration +5
Mental Penetration +5
|
Power Magic
|
Self Buff/Active
|
Next Skill uses all SP to deal 2x damage
|
|
AR 35 ATK 293
Mental Resistance +20
Mental Penetration +15
|
Power Magic
|
Self Buff/Active
|
Next skill uses all SP to deal 2x damage
|
|
AR 35 ATK 295
Fire Resistance +20
Fire Penetration +15
|
Eternal Fire
|
Self Buff/Active
|
+20 Fire Resistance, normal attacks inflict [Burn] 100%
|
|
AR 35 ATK 295
Ice Resistance +20
Ice Penetration +15
|
Frost Shield
|
Self Buff/Passive
|
+100 Ice Resistance, 30% chance to freeze enemy when attacked
|
|
AR 35 ATK 295
Lightning Resistance +20
Lightning Penetration +15
|
Mana Regeneration
|
Self Buff/Active
|
Rapid SP regeneration
|
Strata Devil Rosario
|
DR 0 DEF 10
Mind Resistance +10
Immunity +3
Healing +1050
|
Revival
|
Self Buff/Passive
|
Automatically revives upon death
|
|
Summon AR+2/ DR+1
Mental Resistance +20
Immunity +5
| |||
Strata Devil Controller
|
Summon AR+2/ DR+1
Mental Resistance +20
Immunity +5
| |||
Strata Devil Caliburn
|
Summon AR+2
Mental Resistance +20
Immunity +5
|
The chance of "Unique Specialization" to trigger range from 1-15% depending on the result of your chipping. "Active" means buff/debuff is triggered when attacking an enemy, and "Passive" means buff/debuff is triggered when attacked by enemy. Another possibility of getting trigger is when using skill to enemy or to yourself (e.g. using skill buffs)
for melee, possible stats are:
Damage 5-50% increase (1 in 10)
Attack Speed 5-30% increase (1 in 10)
Critical +5-15 (1 in 10)
+10-75 Fire damage added (1 in 10)
+10-75 Ice damage added (1 in 10)
+10-75 Lightning damage added (1 in 10)
+10-75 Mental damage added (1 in 10)
Humanoid enemy, 40 to 100% additional damage (1 in 180)
Wildlife enemy, 40 to 100% additional damage (1 in 150)
Lifeless enemy, 40 to 100% additional damage (1 in 150)
Undead enemy, 40 to 100% additional damage (1 in 150)
Demon enemy, 40 to 100% additional damage (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)
for magic, possible stats are:
Damage 5-50% increase (1 in 10)
Attack Speed 5-30% increase (1 in 10)
Max SP 5-30% increase (1 in 10)
+10-75 Fire damage added (1 in 10)
+10-75 Ice damage added (1 in 10)
+10-75 Lightning damage added (1 in 10)
+10-75 Mental damage added (1 in 10)
Humanoid enemy, 40 to 100% additional damage (1 in 180)
Wildlife enemy, 40 to 100% additional damage (1 in 150)
Lifeless enemy, 40 to 100% additional damage (1 in 150)
Undead enemy, 40 to 100% additional damage (1 in 150)
Demon enemy, 40 to 100% additional damage (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)
for range, possible stats are:
Damage 5-50% increase (1 in 10)
Attack Speed 5-30% increase (1 in 10)
Critical +3-15 (1 in 20)
Accuracy +3-20 (1 in 20)
+10-75 Fire damage added (1 in 10)
+10-75 Ice damage added (1 in 10)
+10-75 Lightning damage added (1 in 10)
+10-75 Mental damage added (1 in 10)
Humanoid enemy, 40 to 100% additional damage (1 in 180)
Wildlife enemy, 40 to 100% additional damage (1 in 150)
Lifeless enemy, 40 to 100% additional damage (1 in 150)
Undead enemy, 40 to 100% additional damage (1 in 150)
Demon enemy, 40 to 100% additional damage (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)
for caliburn/controller/hammer, possible stats are:
Max SP 10-40% increase (1 in 5)
Summon Attack Rating +1-3 (1 in 200)
Summon Defense rating +1-3 (1 in 200)
Activate the "Unique Specialization" 5-10% (1 in 300)
for shield, possible stats are:
Defense +1-5 (1 in 5)
Fire Resistance +1-50 (1 in 10)
Ice Resistance +1-50 (1 in 10)
Lightning Resist +1-50 (1 in 10)
Block +2-10 (1 in 5)
Humanoid enemy's attack damage 5 to 30% reduction (1 in 180)
Wildlife enemy's attack damage 5 to 30% reduction (1 in 150)
Lifeless enemy's attack damage 5 to 30% reduction (1 in 150)
Undead enemy's attack damage 5 to 30% reduction (1 in 150)
Demon enemy's attack damage 5 to 30% reduction (1 in 150)
Activate the "Unique Specialization" 1-15% (1 in 300)
for rosario, possible stats are:
Defense +1-5 (1 in 20)
Fire Resistance +1-10 (1 in 10)
Ice Resistance +1-10 (1 in 10)
Lightning Resistance +1-10 (1 in 10)
Mental Resistance +1-10 (1 in 20)
Maximum HP 5-25% increase (1 in 20)
Max SP 5-25% increase (1 in 5)
Activate the "Unique Specialization" 1-15% (1 in 300)
Credits:
9 comments:
I wonder why there isn't a Devil diary.
Are you referring to Beronif/Veronif's Tome Weapon? Im still translating a quest guide about her and apparently, the Tome, whicj is her exclusive weapon is something that can be acquired freely thru her quest. I'm not 100% sure about this because maybe it's just a starter weapon just like viki having old wood caliburn, because in screenshots there is a 33AR Tome which I assume is part of Constellation series because it has same special green glow at +7.
Yeah and i think it is part of the constellation series..i just found it weird that it didn't get a Devil tome or something.
Another i may have read this wrong but i remember something about Beronif being able to teleport..i'm wrong right?
i dont really get the percentages, how do you get to use the buff?
my apologies, i forgot to include that each buff has a category of either ACTIVE(triggered by your character's ATK) or PASSIVE(triggered by the enemy's ATK)i'll update this post for that.
on version 10 that will be a quest to get a 34AR tome and it can be chipped for atk/ar so you can say it is a hella loads better than strata series ^^
that 34 ar tome is vincent exclusive, on the other hand beronif's diary which is 33 ar is also exclusive for her. devil series are better than others in a way that it can have atk of up to 50%, chance to get higher elemental damage up to 75, higher chance to get damage to specific monster/enemy class, and of course chance of getting unique specialization that gives bufs/debuffs.
so how the heck does Tonfa work?
Hi good day.
I would just like to ask regarding the strata tonfa.
Seeing that it gives another counterstrike buff, would it stack with the original counterstrike buff?
Like 1k damage x 2 (Original CS) x 2 (Strata CS) = 4k?
Ty and keep up the awesome blog.
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